Anime Dice

Traits, grouped by what they multiply

There are 13 traits. The four best raise Health, Damage and Income together; the other nine raise a single stat. Traits stack with grades and mutations, so a trait multiplier lands on top of everything else on the unit.

Tier S

4 traits

The four traits that raise all three stats at once. Each has under a 1% roll chance, so they are the ones worth saving rerolls for.

  • Transcendent15x Income15x Damage15x Health
  • Monarch8x Income8x Damage8x Health
  • Shogun5x Income5x Damage5x Health
  • Samurai3x Income3x Damage3x Health

Tier A

3 traits

Single-stat traits with a 2x multiplier. The realistic target for most units.

  • Health III2x Health
  • Damage III2x Damage
  • Money III2x Income

Tier B

3 traits

1.5x on one stat. Fine on a mid-tier unit, worth replacing on a keeper.

  • Health II1.5x Health
  • Money II1.5x Income
  • Damage II1.5x Damage

Tier C

3 traits

1.2x on one stat, and by far the most common results. Reroll past these.

  • Health I1.2x Health
  • Damage I1.2x Damage
  • Money I1.2x Income

What we could not find

Roll chances for individual traits are not published. The only figure any source gives is that the four tier S traits each sit under 1%, which is not enough to build a reroll calculator on. Rather than invent a distribution, this page lists effects only.

Grade chances, by contrast, are published in full, so that page does carry a working calculator.

Grade calculatorMutations