Traits, grouped by what they multiply
There are 13 traits. The four best raise Health, Damage and Income together; the other nine raise a single stat. Traits stack with grades and mutations, so a trait multiplier lands on top of everything else on the unit.
Tier S
4 traitsThe four traits that raise all three stats at once. Each has under a 1% roll chance, so they are the ones worth saving rerolls for.
- Transcendent15x Income15x Damage15x Health
- Monarch8x Income8x Damage8x Health
- Shogun5x Income5x Damage5x Health
- Samurai3x Income3x Damage3x Health
Tier A
3 traitsSingle-stat traits with a 2x multiplier. The realistic target for most units.
- Health III2x Health
- Damage III2x Damage
- Money III2x Income
Tier B
3 traits1.5x on one stat. Fine on a mid-tier unit, worth replacing on a keeper.
- Health II1.5x Health
- Money II1.5x Income
- Damage II1.5x Damage
Tier C
3 traits1.2x on one stat, and by far the most common results. Reroll past these.
- Health I1.2x Health
- Damage I1.2x Damage
- Money I1.2x Income
What we could not find
Roll chances for individual traits are not published. The only figure any source gives is that the four tier S traits each sit under 1%, which is not enough to build a reroll calculator on. Rather than invent a distribution, this page lists effects only.
Grade chances, by contrast, are published in full, so that page does carry a working calculator.